How to Find the Suspicious Sound in Moonrise Towers | Gam... (2024)

Moonrise Towers are where the major antagonists of Act 2 can be found, and it should go without saying that there’s quite a bit to see and do here. One of the tasks that might not be high on your itinerary, however, is investigating some “suspicious sounds” that you hear while exploring the area. As history has proven, however, large developments - or at least interesting but missable story beats - can emerge from such innocuous beginnings. This page will cover finding the source of the suspicious sounds in Moonrise Towers in Baldur’s Gate 3.

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(1 of 4) In a room just west of the antechamber you can find a doorway blocked by mucus.

Where to Find the Source of the Suspicious Sounds in BG3

First things first, you need to head to Moonrise Towers, which can be found in the ruins of Reithwin Town, across the river along the western half of the map. Once you’re across the river, just head south to reach the Tollhouse, which you can safely pass through so long as you don’t climb any ladders, and from the western edge of the Tollhouse head southwest to find the Moonrise Towers waypoint. Cross a bridge to the south and you’ll be interrogated by Zealot Malik, who will let you pass so long as you avoid picking a fight. Score another victory for the tadpole!

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You’ll be referred to Z’rell, but there’s no need to mess with important story matters just yet if all you want to do is find out what’s going bump in the evernight of the Shadowlands. Head up the stairs into Moonrise Towers, then continue down two flights of stairs before turning left (east) and going through a door past three goblins. Enter the room beyond and you’ll spot some unsightly pink tendrils blocking a doorway to the east. Walk near them to auto-pass a [Perception 0] check and get the “Suspicious Sounds” marker on your map.

There’s nothing of importance you can gain by examining the pink tendrils, so backtrack into the room with the three goblins and search in the corner near them to find a ladder. Climb it to reach the rafters and make your way across some beams to the west, south, then east to reach a gap. Even a poor jumper can leap across here - do so and continue east, where you’ll get a [Perception 5] check to find something amiss with a wall up ahead. Save your game, then interact with the “Cracked Wall”.

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(1 of 3) If you reach into the crack you’ll have to succeed at a check to break free - or you can submit to encounter the Absolute.

Interacting with the Suspicious Sounds - Choices and Consequences

Interact with the cracked wall and you’ll get three checks - [Arcana 14] allows you to get some vibes from whatever is beyond the wall, but ultimately leads to you being grabbed by whatever is in the wall just the same as the option “Reach in.”. You could be smart and instead pick “Leave.”, but let’s be honest, you didn’t trek through a shadow-cursed hellscape, enter the stronghold of an immortal at the source of said shadow-curse, find some gooey pink tendrils and climb up to the rafters in search of strange noises all to not stick your hands in suspicious cracks in the wall.

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Once you do the inevitable you’ll find yourself seized by whatever is dwelling behind the walls, and while you can pass a [Strength 14], [Dexterity 16] or [Sleight of Hand 14] check to break free, doing so runs contrary to the curiosity that got you into this predicament, so just pick “Do nothing.” instead to finally, formally be introduced to whatever abomination is at the heart of this cult. Ask what questions you will to score some vague answers about the beast, its handlers, its victims, and unusual role you play.

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After the mass has expended its appetite for relatively civil discourse, it’ll try to pull you through the crack in the wall and you’ll get a number of checks, including [Strength 21], [Dexterity 20], [Melee Attack 0], [Wisdom 21] or [Paladin | Charisma 21]. These are generally more difficult than the ones when the Absolute first grabbed you, save for the mysteriously easy [Melee Attack] check. If you fail or pick “Submit. Become.” you’ll be pulled into the Illithid Oubliette under Moonrise Towers - an unpleasant place, to be sure, but not all that consequential in the grand scheme of things.

You’ll get a bit of expository dialog about this being the source of the tadpoles, but the only thing barring you from walking out are two Hook Horrors - perhaps a noteworthy encounter in the Underdark a few levels ago, but by now they should be mere fodder. Your protagonist will, however, suffer the “Dislocated Shoulder” debuff from their encounter with the Absolute, however, giving you Disadvantage on Attack Rolls. This condition will persist until your next Long Rest.

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You can’t do much in the Oubliette right now, and aside from ruining your tennis career this close encounter of the disembodied tentacle brain kind - aside from being a cool albeit optional story development - doesn’t achieve much save for removing the “Suspicious Sound” marker from your map and giving you a rather unorthodox way of infiltrating the Moonrise Towers Prison area.

Now that you’ve finally met face-to-tentacle with the Absolute, check out the following pages for more quests to complete in and around Moonrise Towers:

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  • Baldur’s Gate 3 Act 2 Shadowlands Map
  • Araj Oblodra Items and Astarion Choices in BG3
  • Balthazar’s Room in BG3: Bookcase Puzzle, Ancient Altar and Moonlantern Location
How to Find the Suspicious Sound in Moonrise Towers | Gam... (2024)

FAQs

How to Find the Suspicious Sound in Moonrise Towers | Gam...? ›

You can find out about the suspicious sound if you talk to Mig in the main hall. This orc will complain about meat noises, even though other followers of Absolute will not believe her. You can also find mucus flowing into the fireplace to the left of the entrance to the throne room, next to Araj's room.

How to get the hidden treasure in Moonrise Towers? ›

Hidden Treasure Location

However you get inside the towers, the hidden treasure will be marked on your map after completing the "Investigate the Selunite Resistance" sidequest. The treasure is located in the southwestern corner of the towers.

How to get through cracked wall moonrise towers? ›

With that said, when these walls are in your way, you can definitely give it a smack or two with a Bludgeoning Weapon, as these are your highest chance to get through. Alternatively, Force Spells also work wonders.

Where is the demon in Moonrise Towers? ›

After your battle with him, he will retreat beneath Moonrise Towers, where you'll need to follow him. Once inside, head east and go north at the first chance. The area is highlighted with a quest marker, so follow it to find the demon.

What happens if you submit to become BG3? ›

If you choose the 'submit to the Elder Brain' option at any time, the game will end. This is technically one of the multiple ending options, and it's certainly not one of the best options, but it's worth doing if you're trying to see every possible outcome - and if you have a recent quick-save to go back to.

What is the suspicious sound in Moonrise Towers? ›

You can find out about the suspicious sound if you talk to Mig in the main hall. This orc will complain about meat noises, even though other followers of Absolute will not believe her. You can also find mucus flowing into the fireplace to the left of the entrance to the throne room, next to Araj's room.

Where are the Tieflings in Moonrise Towers? ›

To find the tieflings' location, the party must go downstairs into the Moonrise Towers Prison at X: -173 Y: -194. The entrance to the prison is east of the audience chamber, or it can be accessed outside by the docks. From the stairs entrance to the prison, go west and there is a hallway with prison cells.

Should I reach in the wall moonrise towers BG3? ›

Again, we recommend letting it do its thing, as this will put your character in the Oubliette—an area under the Moonrise Towers that can be accessible otherwise through the Moonrise Prisons.

How to get Minthara out of moonrise? ›

You'll need to either talk your way out of Moonrise Towers or fight your way out. The important thing to note is that you can't Fast Travel here- if you do, Minthara will be left behind. Make sure you walk out of the gates with Minthara. With the right Charisma Rolls, Minthara will ask to meet you at camp.

What happens if Wyll becomes Grand Duke? ›

Should Wyll become Grand Duke of Baldur's Gate, he oversees the reconstruction of the city, parleying with influential nobles for aid and tightening bonds with the other cities of the Sword Coast. If Ulder Ravengard lives, Wyll works with him in order to marshal the forces for peace and renewal.

Should I bring Gale to Moonrise Towers? ›

This is the place where Gale will need to put his plan into action. After fighting Ketheric Thorm at the top of Moonrise Towers, he'll retreat into the depths of the mindflayer colony down below. You'll have an opportunity to rest here, and swap your party around so you can bring Gale.

What is the reward for killing Karlach? ›

Killing Karlach Gives Wyll The Infernal Robe.

Do I let Orpheus become illithid? ›

If Orpheus becomes an illithid, he'll ask you to kill him after defeating the Netherbrain. He'll die at your blade after requesting Lae'zel take his dragons and face Vlaakith in his stead. On a successful DC20 Persuasion check, Orpheus can be persuaded to live rather than die at your sword.

Do I give Astarion blood? ›

If you plan to make Astarion a permanent part of your party, you should consider letting him suck your blood for the Happy buff. This buff will add a +1 to all his checks.

Can you become the absolute in BG3? ›

For the Baldur's Gate 3 evil ending, your character must become the Absolute by dominating the Netherbrain. This might also mean killing a Mind Flayer ally (i.e. Emperor, Orpheus, or perhaps even Karlach). The rest of your group can't believe what you've done, but you soon control their minds as well.

How do you get treasure in flight rising? ›

And if a more active approach to earning treasure is your style, up to 75,000 treasure can be won through playing Fairgrounds games each day. Treasure can also be earned via: hoard-selling items found in the Coliseum or from Gathering. listing items or dragons on the Auction House for other players to buy.

How do you get the forgotten treasure power moon? ›

Jump up onto the first ledge and walk around a bit and Cappy will say its here. Perform a ground pound and the power moon will pop out from the ground. Pick it up ad add #12 to your collection.

How do I get into Balthazar's secret room? ›

Accessing Balthazar's Secret Room

On your left, the giant bookcase hides the entrance to a secret room. To access the room, you'll first need to look through the room until you find a heart. Then, you can search either of the dead bodies in front of the bookcase to find a heart.

What are you supposed to do at Moonrise Towers BG3? ›

Your overall aim in the Shadow-Cursed Lands is to infiltrate Moonrise Towers and get to the bottom of the parasite problem. For now, this cover works well. The Goblin will tell you about an Absolute cultist camp ahead, then tell you to pick up a torch from the nearby brazier and follow her there.

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